Wednesday 4 October 2017

Maya - Shading and Lighting Tests,

Today we were doing some tests with Arnold shaders and material settings, we used three shaders today: The Wire-Frame Shader, The Ambient Occlusion Shader, and the Skin Shader with textures and assets from EAT3D


Wire-frame

Ambient Occlusion 


Skin Render

(Head Asset supplied by eat3D.com)

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