Wednesday, 23 March 2016

Inspiration Post - ANALOG ON - Modern 80s Homage

ANALOG ON /////proof of concept trailer///// from jeremy polgar on Vimeo.

Here is a Proof of Concept Trailer for ANALOG ON by Jeremy Polgar, this is a great example of the theme im going for, which is to tribute, and parody, over the top action sequences from 80s animation, it even has grids !

Tuesday, 22 March 2016

Maya Tutorial - Robot Paint

Maya Tutorial - Problem with the Wooden Block UV

I'm trying to catch up on my Maya tutorials over break, and I was on the Wooden Block UV exercise, but when it came to Unwrapping my UV I get completely different results to what Alan gets in the video, and I have tried this multiple times, starting over from the beginning, but got the same results.

As you can see, those two smaller sides are slightly contorted, defeating the point of the exercise, and I have checked, each one is a separate shell, I went over the instructions multiple times.

The only thing I can think of is maybe my Unwrap settings are not default, or I am missing something stupid. Regardless I will have to skip this one for now.

Wednesday, 16 March 2016

Fantastic Voyage - Macrophage Battle Cruiser - Developed Ideas.

Have been working on making my Macrophage Ship more defined and identifiable, been playing around with the idea of having it as a slimmer ship, but still needed to take into account that it need to be armed with Cannons, and to make it look big, because some drawings just looked like fighters, so I need to convey that through bulk, and lack of streamlining as its not really important on a large ship.

For inspiration I have looked at WW2 Bombers like the B-17 and Lancaster, and more so Naval Battleships.


B-17 (Flying Fortress)

The USS Missouri

Friday, 11 March 2016

Example of a Storyboard Animatic

Found this great example of a storyboard animatic for the animated show Rick and Morty, if you've seen the show you'd know it has a fast paced animated style to suit its hectic story telling.

This is a good example because its simple but you can still tell its in the style of the final product, it manages to convey all the information you need to know considering how much is happening, and it makes use of temporary voice made sound effects for the sound of the beeping which you need to hear to understand whats happening in the scene.

Thursday, 10 March 2016

@phil Fantastic Voyage - After Effect's Intro Test 01 (Proof of Concept) - FIXED

Im planning to open my film with one or two quick title animations like the ones you got on VHS' back in the later 80's/early 90's .I did a quick test to see what tools there were to replicate the look and effects, and made a quick test animation, with more research and planning I think it will set the tone well on the final film.

(note, Gnar Platinum is the fiction production studio I normally use, I couldn't change the text after I applied the effects though so It had to stay for the test)

Wednesday, 9 March 2016

Fantastic Voyage - Final "Enzyme" Fighter Ship Concepts

These are my final developed concept ideas for the design of the Enzyme's in my film, don't worry so much about colour, more so the design.

All the designs of Enzymes I could find were a sort of Y shape, with two parts facing forward in the attack position, so I tried to capture this in my designs into a sort of Attack Ship.

Feedback would be great so I can make Final references and Orthographic sheets from here for my maya and concept art.

Thanks !

Saturday, 5 March 2016

Fantastic Voyage - Style Inspiration

Openings to show's all following the theme i'm going for, what is intersting about alot of these is they actual manage to convey alot of the story and fundamental foundation to the plot in under a minute, which is actually quite impressive. I essentially have to do the same by explaining the Immune Sytems Process and Cell functions in three minutes. If only there was time to write a catchy theme song...
(Thunderbirds being my personal favourite, what other show had actual explosions nearly every episode, also Thunderbird 2 was the best one.)

Fantastic Voyage - Visual References

Now that I have the inspiration for the style of my short, being in homage to the classic Saturday Morning Cartoon openings, and vehicle based teams like Thunderbirds, Voltron and Transformers. I have started to look at more references for the design of the cells/ships, and how I can stylistically capture the visuals I want to portray, and have a reasonable and achievable design objective to reach in the given time.

For reference of a simple, yet effective method of designing vehicles for a 3D Animation, especially one that uses more conventional 2D Animation as an inspiration, I have looked at the work of Tim Reynolds ( who has a low poly style reminiscent of retro video games and early 3D modelling.

These vehicles I have included below are all his designs, and even though they are all low poly and relatively simple, they are all identifiable and unique.

I have also included some pieces of concept art for the game No Mans Sky, which features large scale space combat, these are good examples of how scale and depth can be shown in space by including other objects besides the ships like planets and various debris. But they also show how you can include colour, even in space.