Thursday, 21 September 2017

Brad's Inspirational Spotlight and Study: Wes Anderson's "Isle of Dogs"

I've been a big fan of Wes Anderson's work for a long time now, and I was elated to hear his next film would be another stop motion piece. Wes being a director who clearly goes out of his way to have his sets and cinematography comply with his iconic style and aesthetic,  I'm guessing that after Fantastic Mr Fox that he realized he could not only control the set of his film's in stop motion, but the entire world. So now instead of making the interior of a room or a train look symmetrical, he could make everything on screen visually perfect for him, as seen in Fantastic Mr Fox, thus giving really bringing his style alive.

One of many great shots from Fantastic Mr Fox (2009) showing an entire symmetrical landscape.

I'm also excited to see this film adopt a Dystopian, and not too distant Japanese future setting (although visually the design of the universe seems to be old mixed with new, reminiscent of the Fallout games series) which is a world and culture I always find interesting to see western portrayals of. And also I just love dogs a lot, so to see all these great characters in these dogs is just fantastic!

Thursday, 1 June 2017

Butch Auntie Internship - Heart Model Exterior

I was tasked with modelling a heart that can be projected on to a stage, the way it will be shaded will give it an X-Ray look that when projected will give it an almost holographic look.

Monday, 22 May 2017

Clay Sculpting Work Shop - Jotaro Kujo (from JoJo's Bizzare Adventure)

This term we took part in a clay sculpting work shop that was lead by Alan, I was unsure what to think about this as I had no prior experience when it came to this kind of art, but I was hoping that due to my interest in Mudbox and Zbrush that some of what I learned/enjoyed would carry over.

Over the next four weeks I would attempt to sculpt the head of Jotaro Kujo, protagonist of Hirohiko Araki's 80s cult classic manga, "JoJo's Bizzare Adventure: Stardust Crusaders"

The reason I chose this character was due to Araki's famous style at the time, which features very broad characters, with sharp and square features. I thought that it would be interesting how well I could convey this look in 3D physically while keeping it looking as real as possible, also part of this characters design that makes him so iconic is his hair, which blends into his hat making it look like they are connected, I was keen to see how well I could capture this.

Overall I was very happy with how this workshop went, I learnt a lot and I hope to make more in the future. I also feel like the lessons Alan taught me will really carry over into my future designs in Mudbox and Zbrush.


For reference I used the character sheet from the 2014 animated adaption of the Manga.

Week 1

Week 2

Week 3

Week 4 (Final)

Friday, 19 May 2017

Maya Tutorial Submission.


Lighting and Rendering:

Maya Tutorials Lighting - Rendering

Part 1

Part 2
Part 3

Part 6

Maya Tutorial (Evidence) - Render and Turnaround

I used the Render and Turnaround Tutorials to produce this:

Maya Tutorial - Skeleton and Skinning parts 1 - 5

Part 1- Part 2

Part 2

Part 3

Part 4 -Part 5

Maya Tutorial - UV Maps

Here are the finished UV Maps of Jetpack Jones.

Didn't get a chance to texture him but I was able to texture the UV of my adaption model which you can see here (for ease of mind)

Maya Tutorial - Finished Body

Finished mesh of Jet Pack Jones